#ifndef CLASSWITHFLOATING_BEAR_H 
#define CLASSWITHFLOATING_BEAR_H 

#include "Bear.h"


class ClassWithFloatingBear
     : public Bear
{
public:
    ClassWithFloatingBear();

    ~ClassWithFloatingBear()
    {
        delete( m_object );
    }

    double getAttributeDouble();
    void setAttributeDouble( double value );

    float getAttributeFloat();
    void setAttributeFloat( float value );

    long double getAttributeLongDouble();
    void setAttributeLongDouble( long double value );

private:
    BBObject* m_object;
};

#endif